SauerSauce

Maxmerge and Lerpangle commands

Nov 15, 2017 • TristamK (tutorials) • commands

/maxmerge determines the maximum connection distance of polygons
Default: /maxmerge 6
The higher you set this var the connection distance longer.

Pros:
  • Disceasing amount of polygons (wtr) on your map
  • Possible discresaing output file of your map.
  • If map big enough it can increase fps on your map (see Examples).
  • Cons:
  • Discreasing amount of polygons doen't always mean that it will be the same to your fps. FPS can be lower after this command (- 1-5 fps. Minor influence).
  • Possible increasing load time of map.
  • Possible to make fps of your map unstable a bit.
  • Examples /maxmerge = 6

    /maxmerge = 12

    /lerpangle controls whether surface normals are interpolated for lighting.
    Normals are sampled at each vertex of the surface. If the angle between two surfaces’ normals (which meet at a vertex) is less than A, then the resulting normal will be the average of the two. Normals are then later interpolated between the normals at the vertexes of a surface.
    Default: /lerpangle 44

    Pros:
  • Very low size of file. If you can discrease size (20-40%?!) of map why don't use it ?
  • Speed of light calculating inscreased at least on 20%
  • Cons:
  • Possible increasing load time of map
  • Possible unstable FPS on map (need more tests maybe)
  • Possible light errors
  • On same maps this variable doesn't work at all and even can broke light maps
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    See also